![]() And that’s where Firewatch veers off-key, its grand technical feat-here, artists Jane Ng and Olly Moss’ gorgeous visuals-a sublime but often vacant vehicle for what should have been a more gripping story. Even then, the fires are just background color in a game that’s not really about fire-watching.Ī few hours in, it becomes clear you’ve instead wandered into an accidental mystery, though one whose Chekov’s gun by the end feels both forced and disappointingly underwhelming. You’ll eventually spot fires, though in what seems a missed opportunity, without once consulting the wonderfully outlandish Fire Finder. If you’ve stumbled on Firewatch as a fan of national parks or fire control, there’s also a nod to the actual art of fire-lookout-ery as the game trots out detailed topographical maps, flora guides, supply caches and Osborne Fire Finders.īut this isn’t a survival sim, so metrics like hunger or sleep or anything remotely statistical don’t factor, nor does Firewatch ever segue to twitchy action sequences. ![]() Often Firewatch‘s rewards are less in the finding or doing than enjoying the stunning environment. This happens during a lot of hiking-for-hiking’s-sake, tracking and backtracking while noting oddities or unlocking access to previously off-limits areas.
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